Camera Panel
The Camera Panel in MULE™ is a parallel of the Camera Panel within LightWave®.
MULE pulls pertinent information from the LW Camera Panel and gives you the ability to change parameters on the fly. MULE automatically holds your selected information within a proprietary file and renders your scene with those settings, while your original file remains unaltered.
Using this powerful tool gives you the freedom to test Resolution Multipliers, Antialiasing Modes, or Reconstruction Filters without ever having to go back into the Lightwave interface.
MULE's Camera Panel doesn't end there! What if you've got more than one camera in your scene? Go ahead make MULE's day. This option is extremely powerful if you’re creating, for example, a pre-vis of an animation and the Animation Director has blocked out the same scene four different ways. Add the scene four times, change your cameras in each scene, hit 'render all' -- and then go ask for a raise!